![]() ![]() Rather than building walls line by line, you can drag walls into corners, making all the L-shapes you could ever want. In the name of efficiency, this mod marks any plants or trees in the way of new construction for cutting (before, you’d have to manually order pawns to cut them down). Having more efficient pawns means you can get more done in less time - a welcome benefit in a world that’s just waiting to swallow your colony hole (especially if Randy Random is watching over it). One major example (which you can see in the gif at left) is how pawns will collect all the crafting ingredients you need in one fell swoop (inventory capacity notwithstanding) rather than getting the first ingredient, drop it off, then the second, drop it off, etc. The name’s pretty straightforward: your pawns just act smarter and can prioritize tasks better. The following are some QoL mods that simply make your gameplay experience much smoother, whether it’s beefing up the AI or cleaning up the interface. While not required of all the mods listed, it’s still a dependency for a good portion of them so make sure to download this one and set it to the top of your mod load list right after Core (that is, the base game). In other words, it helps other mods play nicely with one another along with the base game. HugsLib is a library of shared functionality for other mods. Not having Mod Manager isn’t going to cause other mods to break, but it’s sure handy when you have dozens of mods and you want to make sense of your lists. Though RimWorld has its own mod list feature built-in, this mod makes it much easier to keep your mods organized by type, lets you create lists (maybe you like playing with multiple groups of mods that might not always play nicely together now you can save multiple lists to swap out everything at once), and presents mod descriptions and workshop data in a clean, easy-to-read UI. Mod ManagerĪs you could deduce by the name, the Mod Manager mod… well… manages your mods. Make sure to put these at the top of your load list in-game to avoid conflicts. So before we get into the good stuff, these two mods will make your life much easier - plus in some cases, HugsLib is required for other mods to run. I’ve also listed the workshop pages for each of the modders where applicable in case you want to check out their other work I don’t mention here. But if you’re like me and enjoy curating your own mods or want a brief synopsis of what each one does, read on!Ī note before you continue: the headers for each of the mods are links to the Steam workshop page so in case you’re wondering where to click… wonder no longer. To make things easy for you, I’ve included them in a workshop list I’ve curated so you can just subscribe to them all at once (check back every so often since I’ll try my best to keep it updated over time). Some of the mods are geared more towards survivalism than others, but the whole collection just seems to make for a more immersive experience. This list of RimWorld mods is by no means exhaustive but this is a cross-section of my favorites that I’ve personally tested and enjoyed. Cannibalism and organ harvesting Needing to be resourceful and recycle whatever you can to survive – TRIPLE CHECKĮven with all that, there’s plenty of modders that added even more survivalist realism with their own creations. ![]() ![]() Building a settlement that can not only provide shelter but project influence to the surrounding area – CHECK.Fending off the elements, rabid animals, and hostile humanoid inhabitants – CHECK.Limited survivors and resources to start with – CHECK.Sure, the base game checks off all the boxes for a great survival strategy game: While version 1.0 was met with overwhelmingly positive reviews (at least according to Steam) after years in alpha and beta access, modders have run wild with adding their own personal touches to an already amazing game. I know it’s been a few months since RimWorld was released. ![]()
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